#pragma once

class PlayerControlElement
{
public:

	/// Activating key.
	unsigned int key;

	/// Force applied by PlayerControlElement
	Ogre::Vector3 force;
	/// Torque applied by PlayerControlElement
	Ogre::Vector3 impulse;

	/// Constructor.
	PlayerControlElement(unsigned int key, const Ogre::Vector3 force, const Ogre::Vector3 impulse);

};

